![]() Areas lacking a police presence are called " Safe Zones".Ī police pursuit will end once the player has been either busted or evades engaged police units. Players will find more police units patrolling downtown whilst others will have no police presence. Police will pursue players that are seen committing a driving offence, with the amount of available units differing across the Ventura Bay area. Touge - Accumulate the highest drift score before reaching the finish line.Time Trial - Reach the finish line before running out of time.Time Attack - Obtain the fastest lap time around a circuit course.Sprint Race - Reach the finish line first.Points are earned by performing drifts and jumps. Gymkhana - Beat the target score within the time limit.Drift Trial - Beat the target score before reaching the finish line.Drift Train - Beat the target score by drifting in line with other racers.Drift Contest - Accumulate the highest drift score within the time limit.Drag Race - Achieve maximum tyre grip, hit perfect shifts, and race to the finish line.Circuit Race - Finish the last lap of the race in first position.Events are unlocked as the player increases their Rep Level. Players can participate in up to eight event modes. Main article: Need for Speed (2015)/Events The title also had an ambitious fan feedback program, with various fans being invited to play early prototype builds of the title, and address feedback based on fan input. ![]() Other key sources for the title's urban car culture include input from Alexi Smith of Noriyaro, Luke Huxham of Maiham Media, Justin Fox of Zen Garage, Antonio Alvendia of Motor Mavens, and Brandon Leung of Bowls LA. The collaboration was in regards to research, authenticity, and development of the title's urban car culture with past, present, and emerging trends. The look, tone, and real-world level of detail of this title was shaped by EA's own car culture community - Speedhunters. The overall focus is on deeper levels of car culture than any previous Need for Speed title, and is centred around the player's car. It features deep customisation, authentic urban car culture, a nocturnal open world, and an immersive plot. The project also has a new camera, as well as new textures and an overhauled streaming system.Need for Speed (2015) is the twenty-second title in the Need for Speed series developed by Ghost Games in Gothenburg, Sweden Guildford, England and Bucharest, Romania as well as Criterion Games, and Visceral Games using the Frostbite 3 engine.Įlectronic Arts published a press release on May 21st, 2015 highlighting key features in this upcoming title including it being a full reboot for the franchise, and not as a sequel to the Underground series. Not only that, but smooth sliding along walls is now possible. Thus, it is not possible to fall off the world or get stuck somewhere. This project has proper gameplay mechanics and retains the art style of NFS Underground 2.Īccording to the duo, Unreal Engine 5 offers major performance increases, as well as more stable physics and a more predictable simulation.įurthermore, the team has overhauled the whole collisions of the game, and now consists of simplified collision meshes. Seriously, just take a look at the video. And today, we are happy to report that the project will move to Unreal Engine 5, and here is the first gameplay footage from it.Ĭontrary to most of the other Unreal Engine remakes we’ve shared, this one actually feels like a proper remake. Created by Ivan and Kilian, that fan remake looked incredible. In May 2022, we informed you about a fan remake of Need for Speed Underground 2 in Unreal Engine 4.
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